Tuesday, August 28, 2007

Guidelines for the site...

1. Conceptually- how does it meet the theme?

2. How did you come about your ideas for this?

3. Realisation visually- how will you express the theme visually? Give example either from you screen sample (prototype or first concept) and/or another site?

4. Discuss your interface or the navigation style. Will it be mostly:
a) linear? 
b) organic? 
c) A combination of these? 
d) some other style?

5. Did you chose storyboarding OR a flow chart? explain it...

Using text as an object.

Using text as a structural former. differences between circular and square form... how to "frame" the work/logo.

Lots of russian text, differing orientations, inversions etc...
constructivist artists??? don't know if the term is correct but its basically someone using text as form, the way logos are used in art.

bending text but keeping a linear form to combine a graphic element with text. Even just changing he size of the text through out the page can highlight and direct attention. The combination of Uppercase and lowercase. think abut not using an indent... text to the edge of the page, image to the edge of the text.

Inverting, overlapping, "bolding", altering the axis... even rotating, using text as a dynamic feature., 

A cool example of text use is in this thing here... they've written a program to partially randomize text placement

Week 5 class.... Some excellent ideas

Some more really cool stuff....
99rooms.com I think that my final work will probably be very similar to something like this.

It seems that my inability to draw, is going to  be a big problem with this site. It'd take me way too long and i'm just not skilled enough so... in short maybe i'll do that text thing and use text to build the structure of the site...

This is what I started to do before reality hit me.

Thursday, August 23, 2007

Difficulties...

I'm having a little bit of trouble finding inspiration and perhaps organising stuff..
this is really irritating

Tuesday, August 21, 2007

Week 5 in class notes

Had a bit of a look at http://playdamage.org ; to be quiet honest it's not really my type of site. Although the images are quiet interesting, there is no apparent structure and despite the images being in rather low resolution, the pages still take a fair while to load. Not sure whether thats because of these computers or the site but either way, it's just a little disorganised and without a focus your really don't know what you should be looking at.

webartlinks.blogspot.com has past students' work and could provide some ideas on what I could could do for my flow chart next week. Adobe has a guide for  planning. He also reckons that a mock up could be good, so a little bit of photoshop slicing etc..

smartprojectspace.net has a fairly interesting index page with the idea of a paper paged book but again, it doesn't have a consistent interface. Something like aclip.net is much better; I really like the idea of structure, it looks so much cleaner, the guy has all his video clips and what not embedded into the site but they don't load until you want them to. The user has control over what content the are looking at,. great if you want to keep on updating your site and have your target audience come back.

Something like bauda.com is extra cool. Now thats usability in art... Something that appeals a lot more to me.

In terms of space; virtual or real? How do we depict one or the other, what are the connections?

Thursday, August 9, 2007

Ripon

This is another pretty cool site, and even more impressive is that fact that I found it myself, without any help.

Again it's a fairly structured site and easy to navigate but instead of having the whole site as a flash file they've opted only to use flash in certain areas of the screen which makes it load much quicker.

I think that the concept behind this site is pretty interesting as well. Its basically an ongoing project with these two guys developing this video game. They're doing this installation art thing using stills and projections from the video game. I'm not too sure but I think that it's about video game culture, violence and something to do with utopias...

I like it because it's simple, lots of black and white, lots of text (non of those fancy borders and graphics that you see on other sites). It's just a "clean", straight forward site. Not too crowded.

Friday, August 3, 2007

Cremaster

A friend sent me this link to Cremaster. It's a website written for this guy, Matthew Barney, he produced this series of 5 movies which explores creation and sexuality.

I think that it's a good example of web art, although it doesn't explicitly use the internet as the medium (i.e. the actual full length movies are not posted on) it still has lots of arty features etc... Like the many stills and trailers. It just has an arty feel.

I especially like the way the flash content is designed to fill up the whole browser screen (like here)and the way the site has been structured, it's not all messy and cryptic like the many other art orientated sites, its easy to navigate but the menu bars are still interesting.

If you get a chance you should definately have a look at some of the trailers they look pretty cool.